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How to advertise on Game Scoop!: what it costs, who buys, and how to book

Sargam Poudel

Sargam Poudel

Head of Podcast Ad Intelligence

Game Scoop! sells its host-read inventory through IGN's Geek Media network, quoted per campaign rather than off a public rate card. Spotsnow attributes a near-total direct-response posture to the show, with almost every ad coded and attributable. Quince, the top spender, has run roughly 21 to 24 ads on the feed. For a buyer, that mix reads as a conversion machine, not a branding play. Spotsnow estimates all of this from tracked advertiser activity, not audience surveys. This guide covers Game Scoop! for anyone sizing up a buy.

Game Scoop! podcast cover art for a guide to advertising on the IGN gaming show

Why Game Scoop! is built for host-read direct response

Daemon Hatfield hosts, a long-time IGN veteran and executive producer, with IGN senior director Justin Davis in the regular co-host seat. The show sits in the technology category, a gaming feed under the IGN umbrella.

Spotsnow classifies almost all of the show's ads as direct-response. That's the whole story here. When a read carries a code or a URL, a brand can trace the sale back to the episode, which is why DTC and subscription advertisers keep coming back. Spotsnow estimates reach at roughly 110,000 listeners per episode, an estimate, not an audited count.

The panel format is why the attribution works. Game Scoop! runs as a lively debate, closer to a group of friends arguing about a game than a scripted news read, and that back-and-forth holds a listener through the break. A host-read borrows exactly that attention. When Hatfield or Davis reads the code, it lands inside a conversation the audience already trusts.

On engagement, Spotsnow data shows a 4.7 average Apple Podcasts rating across roughly 3,700 to 4,300 ratings, plus roughly 47,700 YouTube subscribers on the video versions. Influence here is concentrated in the feed and on video rather than spread across a dozen social channels, and the show has held that audience for 17-plus years.

Who is advertising on Game Scoop!

The roster is a blue-chip mix of DTC, telecom, gaming hardware, streaming, and QSR. Recognizable recent names include Quince, Mint Mobile, Shopify, Babbel, and Logitech G.

The anchor advertisers, broken down

Quince

Quince brand logo, the top host-read advertiser on Game Scoop! podcast

Quince sells affordable-luxury apparel and home goods on a direct-to-consumer model. Spotsnow data shows roughly 21 to 24 ads on the feed and estimated total spend over $40K, classified fully direct-response. A young, mostly male audience with middle-to-upper-middle income is exactly who tries a first cashmere order off a code.

Mint Mobile

Mint Mobile brand logo, a repeat direct-response advertiser on the Game Scoop! gaming podcast

Mint Mobile sells prepaid wireless plans built for budget-conscious buyers. Spotsnow data shows roughly 22 to 25 ads and estimated total spend over $30K, all direct-response. Cost-aware gamers who research every purchase are a natural fit for a switch-and-save pitch.

Shopify

Shopify brand logo, an anchor direct-response advertiser on the Game Scoop! podcast

Shopify runs the e-commerce platform behind millions of online stores. Spotsnow data shows roughly 21 to 24 ads and estimated total spend over $30K, classified direct-response. This audience skews entrepreneurial and tech-literate, the sort that starts a side hustle, which is the merchant Shopify wants signing up.

BrandEst. total spendDirect-responseTime of spend (last 1 year)
Quinceover $40KDirect-responseNov 2025 to Jul 2026
Mint Mobileover $30KDirect-responseNov 2025 to Jul 2026
Shopifyover $30KDirect-responseNov 2025 to Jul 2026

All spend figures are Spotsnow estimates.

Why technology brands cluster here

The advertiser mix tells you what the audience buys. Gaming hardware like Logitech G and Alienware sits next to DTC lifestyle names like Quince and Chubbies, telecom like Mint Mobile, and platform tools like Shopify. That's not a coincidence. Game Scoop! reaches a young, mostly male, US-based audience that shops online, upgrades gear, and acts on a code the way few radio buyers do. The hosts have earned that trust across 17 years inside IGN, so a recommendation reads as advice from the panel, not a sponsor slot. When three DTC and subscription brands each run 20-plus reads and keep renewing, they are telling you the funnel closes. That repeat buying is the proof, not the pitch.

What makes a show like this convert

  1. The format carries the offer. A panel debate holds attention through the break, so a coded read lands while listeners are still engaged.
  2. Host credibility does the selling. Daemon Hatfield and the IGN crew have 17-plus years and a 4.7 Apple rating behind their recommendations.
  3. The audience shops the way advertisers want. A young, mostly male, tech-literate listener base is primed to redeem codes and try DTC products.
  4. Repeat buying proves the math. Quince alone has run roughly 21 to 24 ads on the feed, and brands don't reorder unless the last flight paid out.

Game Scoop! in a nutshell

Game Scoop! reaches an estimated 110,000 listeners an episode, skewing young, male, tech-literate, and mostly US-based. The brands already buying, Quince, Mint Mobile, and Shopify among them, run coded host-reads and keep coming back. The show is sold through IGN's Geek Media network on a quoted, per-campaign basis. If your goal is measurable direct response rather than pure awareness, this is a feed worth a test.


Frequently asked questions

Game Scoop! is sold on a quoted basis rather than a public rate card. Four things move the number: placement (mid-roll host-read prices above pre-roll and post-roll), read type (a host endorsement prices above a produced spot), commitment length (multi-episode flights and category exclusivity price better than a single test), and how close you are to the air date. For market context, a host-read spot on a typical show costs a brand roughly $20 to $30 for every thousand listeners it reaches. In-demand shows clear well above that. The more useful signal for this show is who already buys: Quince has run roughly 21 to 24 ads, alongside Mint Mobile and Shopify. Repeat buying at that level tells you more about where a show prices, and what it's worth to the brands buying it, than an outside estimate can.

Ads run on most episodes, so the show is in demand and inventory moves fast. Plan on reaching out sooner than you think you need to.

Budget about 1 week to book, 2 to 3 weeks to produce and run, plus 2 to 3 weeks of lead time, so roughly 5 to 7 weeks end to end.

Game Scoop! is sold through Geek Media, IGN's podcast network. You can approach them directly, or book through a platform that already has the show in its inventory. You can view different advertising platforms here.

Spotsnow classifies almost all of the show's ads as direct-response, and the anchor buyers, Quince, Mint Mobile, and Shopify, all run coded host-reads. If you sell something a young, tech-literate, mostly male audience can buy off a code or a URL, the roster suggests the format converts here.

Game Scoop! isn't the only feed reaching this audience. Spotsnow shows which technology podcasts have host-read spots open right now, and which brands already buy them.

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